Metroid Dread beginners

In our Metroid Dread entry-level guide we facilitate the space excursion to the planet ZDR for the first play lessons. The pacing in the new Nintendo Switch hit attracts properly from the beginning. The developers of MercurySteam already delivered with the Remake to Metroid: Samus Returns for the Nintendo 3DS a sophisticated and action-through adventure. With Metroid 5, the ActionHatz continues seamlessly on the switch. Whether annoying Emmis or the search for usual standard items like the Morph Ball, we ll tell you how to oversee the first steps in space adventure. Reading tip: Our test to Metroid Dread provides you with all the strengths and weaknesses of the switch adventure.

Beginner guide – 10 tips for relaxing start

With these ten tips Samus Aran starts on the planet ZDR in Metroid Dread (Buy Now 49.99 €) neatly through.

Metroid Dread – Tips for game startup

  1. 1stiger guide – 10 tips for relaxed start
  2. 1.1steuer as in Metroid 2 remake
  3. 1.2 Reimbursed counter
  4. 1.3Wo does the morph ball remain?
  5. 1.4Routen planning
  6. 1.5New Missile + Container and Energy Units
  7. 1.6 Hot and cold
  8. 1.7 Escape in front of the EMMIS
  9. 1.2 fight against Emmis
  10. 1.9th phantom suit
  11. 1.10New door types

Control as in Metroid 2 remake

Anyone who has already played Metroid: Samus Returns on the Nintendo 3DS, which is easily in the control of Metroid Dread. With the left analog stick you aims during running in all directions and fires accordingly. In narrow passages, this can sometimes cause you to go into opponents with Samus and take such damage. Helpful here is the pressed L key, which supports you when aiming without moving you. Later, you still use the new omega beam in the fight against the Emmis, which you are similarly served – more in the lower section of the EMMI fight.

uses the counter

An essential component also in Metroid Dread is the counterattack. For some attacks of your opponents, it flashes shortly before running. At that moment, you press the X button on the JOY-CON or your Pro Controller. Immediately afterwards you fires with the Y button to get the opponent instant. This Move without Morph ball is slipping through the gap by running and ZL slide. Source: Incidentally, Nintendo also works with some actions of Bossbers or EMMIS. The latter, however, is just one time. In addition, the timing in the robots is quite difficult. We therefore recommend: practices and uses the counter with standard opponents. The larger, red beetles on the planet Zdr can be found out by the way.

Where is the Morph Ball?

Metroid veterans notice after the first rooms very quickly: Where to hell is the morph ball? In Metroid Fusion, players first find a missile packet before they include the Morph ball. In the other 2D metroids it is standing the morph ball, the heroine Samus Aran collects first. In Metroid Dread you have to work properly for the upgrade! We do not want to betray too much in this beginner guide. It takes a good two pounds until you get the Morph ball from an opponent. So you can not miss the item. Until then, you use the slide by running & ZL button to slide by Morph ball gears that are at the same height.

Route planning

Especially for the flight in front of the Emmis, but also for general orientation, items and more, you should use the card extensively. In new uses the map, especially to study the inputs and outputs of the EMMI areas. Source: PC Games Areas always finds one of these robots in their own area. You enter the EMMI areas through special doors. Through these, the hunters can not pursue you. In general, the central unit (red symbol on the map) is looking for in new level areas to boost the Omega-Beam and to fight the EMMI. However, you will sometimes take a few detours in purchase and crosses the robot areas again and again.

New Missile + Containers and Energy Units

In addition to the familiar energy tanks and rocket silos (so the item was called in the German instructions for Metroid on the NES) you will find Metroid Dread also Missile + Container. These provide you with an upgrade with 10 other missiles when collecting. Normal Missile containers provide you two more missiles. An energy tank immediately brings you another 99 energy points and sets up for stronger opponents. In addition, you will also find energy units, of which you find 4 pieces to – similar to Herzteile at Zelda – to put them into an energy tank. We have already put you a guide to the energy tanks, Missiles and more.

Hot and cold

In addition to usual called areas that you only cheat with the Varia Suit, there are also cold areas directly in the first Level Artaria. Even these also move on energy and also the Varia Suit does not help here. Here you use the map to quickly cross individual spaces with heat or cold. Also the Varia Suit can not be found right at the beginning of Metroid Dread. Incidentally, by individual levels, it adapts partially to the climate in areas, which offers new possibilities for discovery of other items or abbreviations and more.

Escape in front of the Emmis

Metroid Dread – Announcement Trailer – Nintendo Switch | E3 2021
The encounter with the first EMMI introduces you to the mechanics of this panic feature. The partly rumbled robot patrolling in the levels in certain areas. Already in the encounter with the first of his kind, you will learn how the Emmis are to be combated. So you counter the first robot, slipping by running and ZL under him through and goes into the next room. Here you find a corresponding destroys the central unit to charge the Omega beam. Source: PC Games Central Unit and the Omega Beam, with which your EMMI turns off. But attention: You do with an EMMI, then the omega beam is considered consumed. For more robot opponents in the next sections, you will first find the charging station in the appropriate level. Until then she flees from the Emmis. If you leave their areas through special doors, you can not follow you anymore.

Fight against Emmis

At the corresponding central units, which by the way strongly reminiscent of Mother Brain, you do the opponent. Then you open the Omega-Beam and goes to the Emmi area. While you have done the first robot with a single shot, that s different at the second Emmi. The game explains the on the basis of the door through which you leave the central unit. It aims to the door via L key and fires fast salvo by triggering the thrust button. After that, the door explodes and you go to Robot Hunt. However, before recharging the beam and put the metal head away the Emmi, you have to remove the mask – similar to the door too. So seek a long walk and aims in the direction of the Emmi. Now you trigger the thrust button until the mask of the robot explodes. Flees a piece if the Emmi is too close. With enough distance, you load the beam when targeting with L through the R key and fires on the head of the robot. If the attack was successful, you will receive an object. In addition, the Emmi area now roams without stress.

of the phantom suit

With the phantom suit you hides you in front of the robots. Source: Nintendo without too much spoilers: Shortly before the second Emmi, your way in Metroid Dread leads you to a first, organic boss opponent. This has the ability to make a short time invisible. After you have the boss in a brilliant fight, you will receive the phantom suit. This feature will allow you to remain invisible to a while. This also works at Emmis, which then – if you do not run in you – can not recognize. The phantom suit facilitates the robotic hat by the EMMI areas considerably. But you should go to a point that does not cross the path of the robot. By the way: With the phantom suit, you also cross special, new doors.

New door types

Speaking of new door species: Through the already mentioned phantom suit traverses your doors who are eligible when entering. In addition to the typical doors that opens her with individual beam species, there are also closed passages that allow it to unlock it by means of energy transfer from other areas. The further development of this Metroidvania feature offers many new ways to adapt the level structures. That refreshes the game principle, relieves the effect of the backtracking something and still holds one or the other surprise ready.

From Maik Koch
editor
14.10.2021 at 12:09

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