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Tomorrow Children Games

Sony Interactive Entertainment c de la licence The Tomorrow Children au studio Q

Genuine artistic and playful curiosity released in September 2016 on PlayStation 4, The Tomorrow Children has struggled to find its audience despite a free-to-play model. Closed in November 2017, this title co-produced by fire Japan Studio will go

Genuine artistic and playful curiosity released in September 2016 on PlayStation 4, The Tomorrow Children has struggled to find its audience despite a free-to-play model. Closed in November 2017, this title co-produced by fire Japan Studio will still return to his creator Q-Games who convinced PlayStation to give them the rights.

Dylan Cuthbert and the rest of the studio based in Kyoto are now right to do what they want with The Tomorrow Children. The studio has not yet detailed its intentions in terms of platforms or economical model, but confirmed that the game will reverse surface one way or another.

I would first like to thank the fans of The Tomorrow Children without which I would never have had the confidence to carry out this agreement. Our fans are among the most incredible players, and they have been able to maintain the dream every day passing In the last four years. I think what makes me happiest is to imagine the joy that fans will feel when they will go back into this post-apocalyptic and neo-Soviet world full of madness. Then I would like to thank Sony Interactive Entertainment for allowing Q-Games to recover this license. This ultimate step required a common effort, and I am full of gratitude for all those who took part in the process, said Dylan Cuthbert.

The Tomorrow Children - Launch Trailer | PS4

Playable only online, hence the fact that the closing of the servers in November 2017 involved the end of the game, The Tomorrow Children made the player the wheel of a Soviet community to collaborate to prosper a city, mine resources and protect society facing attacks of big critters. As the fellow Amati test explained, the game was Petra of interesting but often poorly implemented, and it will undoubtedly have to rework a good part of the principles of the game to hope to offer a second life more relevant than the first.

It s good, Dylan Cuthbert confirms that the game is still the subject of retouching and adjustments, which will not fail to be detailed in the newsletter that Q-Games will send to those who will do the asks here.

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