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Final fantasy xiv

Wow: Kerkermeister does not want to fight and crashes himself in death

The fight against the Chairman is the final climax of WoW: Shadowlands and at the same time the end of a story that has begun many years ago. Whether the struggle of this iconic position is fair, everyone may decide for themselves . Of course, however, the fight against Zovaal is anything but easy. Three phases, various overlapping mechanics and, above all, the steady danger to fall into death in case of a wrong step, make the fight to the challenge.

That’s not just you like that. Even the chairmaster has to be careful all the time, where he starts – and at the same time falling around with a whole raid at attackers. You can already be inattentive.

Chairman crashes himself in death

Only then can explain why even Zovaal falls into one of the holes of the fighting arena. So happened at a pull, which was accidentally absorbed and disseminated.

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Actually, only fair, one or the other will think. Why should only we can fall into the holes while the boss never happens. But stupidly there is a dramatic difference. If we fall into the holes and die, then we lost the fight. If Zovaal falls into the hole and dies, but he still did not get lost, but just dives again. Unfair, right?

Why the boss that happens every now and then when Raidbosse and their adds can not even be pushed over a cliff, but it is still unclear. Maybe this has to do with the detection of closed and open doors in the ground. Fortunately, that happens only extremely rare and is not a particularly big problem as long as it happens directly to the pull. However, if the problem extends on later phases, then it could be annoying.

9.2 Jailer Death Cinematic - Arthas Freed & Shadowlands Ending - All Cutscenes [WoW: Eternity's End]
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Final fantasy xiv

Has anyone stolen at Nintendo? Zelda

If you are great Zelda fans, but can not wait for the release of Breath of the Wild 2, you should visit the Crowdfunding Platform Kickstarter a visit. There is currently a game for a lot of sensation that not only visually damn reminded of the former matches of The Legend of Zelda .

Airfare looks like Snes-Zelda

The Indie Developer Team Pixel Heart Studio recently launched a crowdfunding action for his action role-playing air heart. Even the first look at the image material makes it clear from which models the developers have been inspired.

Airfare sets a 16-bit pixel look, the extremely to the Legend of Zelda: a link to the past. But also elements of Final Fantasy are designed according to the team according to the team.

But not only visually there are many similarities: in Airfare you explore a large fantasy world in the roll of hero. There are real-time struggles, the roaming of dungeons as well as smaller puzzles and platform sequences in focus.

This mix is ​​likely to be very well known Zelda fans. From this Pixel Heart Studio does not make a secret and sees Airfare as a tribute to Zelda, Final Fantasy & Co. Here is the first trailer with gameplay scenes:

How much money has come together?

The

The minimum goal of the Kickstarter campaign was 15,000 Australian dollars, which corresponds to just over 9,500 euros. The concept, however, came so well with the Kickstarter users that ultimately more than 28,000 Australian dollars (about 18,000 euros) have come together .

Above all, the developers want to finance the final work on the PC version, which will appear in March 2022. With a little luck, there will also be porting for consoles.