Marvel’s Avengers add a new and epic hulk aspect

_ Marvel_ Vengers is adding a new Hulk mask for players to buy it later this week. The new skin arrives at a strange moment for Marvel_vengers. Earlier this week, embarrass Group acquired _ Marvel_ Crystal Dynamics developer along with several other Western Square Enix studies. Although Marvel’s titles are included in the transaction, Disney still has to give their final approval on whether embarrass can use the games as if they were Marvel owners. That said, he has left the future of Marvel’s vents in doubt. If Disney does not approve, it is possible that the games are deleted from the list, close their servers and stay in the limbo. At the moment, it is not known what will happen, it could go without problems, but it is a waiting game for now.

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However, Crystal Dynamics has added a new Hulk skin in Marvel_ Vengers. The skin is called “Hulk’s Monster Heart” and gives it a huge and radiant shine with black shorts. The outfit is inspired by incredible Hulks Vol. 1 #632 (2011) and will be available in the market from tomorrow, May 5, 2022. A fan asked if the skin will make Hulk shine in combat and the _ Marvel_ convenuers Twitter account responded with an eye emoji, suggesting that this could be the case. This is just one of the many masks that came to the game recently and probably is not the last. Earlier this year, an _ Marvel _Vegadores the developer said that the game does not have a road map at this time and will focus on smaller updates in the short term and content falls.

It seems likely that this is that Crystal Dynamics doubles into new masks instead of adding large expansions or new heroes, but perhaps embarrassing Group will encourage them to continue supporting the game if they acquire the title successfully. Many have expressed their frustration due to the lack of significant content and many problems in Marvel_ convengers since its launch, but at least they continue to throw great costumes so that the players have fun.

Are you still playing _ Marvel_vengers? Let me know in the comments below or contact me on Twitter @cade_onder.


The initiative: Half of the core team left the studio last year

Today noon we reported that a senior designer of The Initiative, the developer of Perfect Dark-Reboots, who has left studio and changed to The Coalition.

But the most recent finish only seems to be the tip of the iceberg. Because, as VGC reports, there was a rapid number of dismissals or layoffs in the First Party Studio last year.

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So half of the core developer team should have left the studio. Those are at least 34 people who had worked on the reboot by Perfect Dark.

Among the exits are some important senior employees. Including Game Director Dan Neuburger, Design Director Drew Murray, Lead Level Designer Chris O’Neill and Principal World Builder Jolyon Myers.

The two ranking authors should have recently left the studio. There are also Technical Director, Tech Art Director, Lead Gameplay Engineer, Lead Animator, QA Lead and more.

If you draw the network LinkedIn Reparat, then less than 50 people at the initiative should be busy.

In September of the past year, The Initiative and Tomb Raider developer Crystal Dynamics entered into a partnership for the Perfect Dark Reboot. In view of the high departures, the partnership now appears in another light.

Theoretically, it can not be ruled out that Crystal Dynamics will be an important, if not even the leading role in the development of the game, because only a few vacancies are advertised at the initiative.

But why does the initiative lose so many people in important positions?

For this purpose, several former developers have reported to hold the leadership positions. According to their statement, it should have given a lack of creative autonomy and a slow development progress. The departures were also described as fast and violently, which resulted in a strong impairment of project dynamics.

Furthermore, senior employees have been dissatisfied and frustrated and frustrated because of the predetermined direction of the project by Studio Head Darrell Gallagher and Game Director Daniel Neuburger.

In addition, cooperation is not as described on the website. Apparently, no collaborative and creative environment is promoted. Instead, there should be a hierarchy from top to bottom, with the Gallagher and Neuburger strongly involved in the decisions. But was expected but a reverse hierarchy.

These and other problems seem to be the causes of just slow progress.

The initiative himself said one was confident about the existing team and new additions. In addition, it pointed out that in the industry, there is basically difficulties in staffing, not least because of the pandemic.

Darrell Gallagher, studio ladder, said to VGC:

“There is no small task to build a studio and reinvent a loved franchise. When the initiative was founded, we have made us to use development partnerships to achieve our goals, and we are really excited about the progress we see in our relationship with Crystal Dynamics. “

“In this way, it is not unusual that there are personnel changes, especially in a time of global upheaval in the last two years, and there is still a lot of work in front of us to offer our players a fantastic Perfect Dark experience. “

“We wish all our former colleagues the best, and I’m confident about what the team and the new talents are concerned, who encounter us, and we can not wait to share more with the fans.”

And what does Microsoft say?

Apparently one brings patience up or leaves the team enough time so they can form and establish themselves.